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Flight sim 2002
Flight sim 2002











flight sim 2002

It’s the real world.” Creating a world to fly over “When I fly over my house, my car is parked in front,” he said. That goes for everyone’s neighborhood, including Neumann’s. The result? Realistic re-creations of landscapes ranging from the city centers of Paris, New York and Seattle to the water tower and the recently rebuilt elementary school in my Eastside neighborhood. “We plant 1.5 trillion trees every day,” Neumann joked. Then it adds artificial intelligence to flesh out the details, right down to populating the skies with clouds and putting leaves on the trees that I crashed through. The revitalized Flight Simulator, whose advent was announced in June at the E3 expo in Los Angeles, takes advantage of Bing Maps’ global imagery and the Microsoft Azure cloud platform. Much has happened in technology since then. A version of Microsoft Flight Simulator X is available on Valve’s Steam platform, but its underlying technology dates to 2006. Another sequel, Flight Sim World, was made by Dovetail Games under license from Microsoft and launched in 2017, but it went off the market last year. Microsoft went on to launch a spin-off called Microsoft Flight in 2012, but it never really took off and was shut down after several months. First unveiled for the IBM PC in 1982, Flight Sim, as it’s known to its many fans, was effectively grounded as an active project a decade ago when Microsoft closed the Redmond studio that made Flight Simulator. The project represents a renaissance for a title that served as an early demonstration of the potential of personal computers.

flight sim 2002

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  • Flight sim 2002